AK3D SCATTERFX FREE DOWNLOAD

You can let them lookAt different target, map them color to requistes. This thread has been automatically closed as it remained inactive for 12 months. I did implement an algorythm that can do the coloring even without such a shader! You have complete control about, where bipeds should stand, in what direction their body should be turned and you even can control the Head LookAt direction separately. The prices are OK for web licenses and the catalog is really good.

ak3d scatterfx

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You can easily edit it via Gizmo transformation and with different channels. Looks like a good piece of kit, Probably would scztterfx in handy on more than a few occasions.

ScatterFX 3dsmax plugin

You can let them lookAt different target, map them color to requistes. All objects can be only shown while rendering and as they can be instances, memory consumption is as low as possible. Heres a demo video:. I scatteefx not restrict the input for the Scatterobjects so VRay Proxies should work, too.

The most crazy feature of ScatterFX is the function to map whole animated bipeds onto an object!

CGTalk | AK3D® ScatterFX for 3ds Max released

Populate your world You can even scatter full rigged Bipeds! You can create incredible individual scenes where no biped will like like the other!

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Thanks for link to Jamendo. Chose and Baseobject, setup some Maps and select one ore more objects to scatter.

ak3d scatterfx

Then scattering will be slower as the tool has to calculate a special mapping for every single object, but it will work with VRay for sure. If you wish to continue the discussion, please create a new thread in the appropriate forum. The workflow is as easy as in this screenshot.

With the help of some procedural Gradients you can setup exactly where trees should grow and where not. You can setup up to ten different control maps for controlling the scatter process. Next to the complete Map-driven Scatterfeatures, you can scatter full rigged Bipeds!

ak3d scatterfx

Heres a demo video: You can even scatter full rigged Bipeds! You have complete control about, where bipeds should stand, in what direction their body should be turned and you even can control the Head LookAt direction separately! It is designed for maximum creative control about the scatter process.

It took less than two minutes to set this up with ScatterFX. This works with selfmade bided animation and it even works with Motion Capture files. Awesome plugin…will it work with cat animated chars also? The prices are OK for web licenses and the catalog is really good. I did implement an algorythm that can do the coloring even without such a shader! If you have a shader that you can put into a diffuse slot of an vray material that just outputs the wirecolor of an object, it will work.

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You can easily create hundreds or thousends of instances of an object. For features in detail and order, please visit: For this image only two maps was used. For free Art projects Thanks to its consequent modular structure, all these maps can be combined to create endless combinations.

AK3D® ScatterFX for 3ds Max | CG Daily News

Thanks for the Bluevalley tipp! With that and ScatterFX, you can just create one single Material, assign the Ak3c color as Diffuse or some else channel and you will get thousends of different colored Objects, but can control all other Material properties with just one Shader!

One heightmap and one diffusemap of globe. There are a lot of viewport performance optimizations. You have complete control about, where bipeds should stand, in what direction their body should be turned and you even can control the Head LookAt direction separately. The VRay proxies should be scatterable, but its untested, yet.